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Puzzle Quest II.

7.15.2010
Oh look, a skeleton. I'ma gonna keel him with my puzzle skillz.

It took 2 and a half years, but Puzzle Quest II is finally here. The core mechanic - match colored pieces á la Bejeweled - remains the same as with Puzzle Quest: Challenge of the Warlords. But while PQII is better than its predecessor Puzzle Quest: Galactrix, it's not as good as I wanted it to be.

The new mini-games which replace PQ: CotW don't quite measure up. Many of the mini-games in PQ II are required to progress through the game, and they don't modify the character's abilities as in the original game. There is no learning a spell from every foe, no sieging a city, and no epic sessions attempting to forge awesome new equipment.

I figure I'm halfway through the game, and I fear there's only one single dungeon, broken up into multiple levels. This feels much more limiting than the city-to-city traveling approach of the original.

Lastly, there appear to be no game play affecting choices in PQII. In the first Puzzle Quest, you could force a girl to marry an old man, and get a horse. If you let her go free, she'd join you on your travels. Also near the end of the game, you could choose a path of ultimate evil. I haven't yet encountered anything that interesting in this version.

Puzzle Quest II is not as good as I wanted it to be - it's a little less interesting, less polished, and something smaller than the original Puzzle Quest deserves. It's still fairly addicting, and I'm sure my sorcerer could kick the ass of your character, but it won't have the staying power of Puzzle Quest: Challenge of the Warlords.

Speaking of which, now that Game Crazy is closed, how will I turn used games into new games or cash?

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