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PAX Prime 2010 - The Omegathon.

9.8.2010

Last weekend, it was again time for PAX - the massive video and tabletop gaming exposition right here in Seattle. I will do a couple of posts about PAX, staring with the Omegathon - a weekend long competition between selected attendees with a grand prize trip to TGS in Tokyo.

I missed the first round of the Omegathon - where the contestants (Omeganauts) battled Zombie Dice. Zombie Dice is essentially a zombie themed variant of Farkle. I suspect that the decision to use Zombie Dice might have been influenced by the Penny Arcade forums.

I did get to watch the second round - Bomberman Live. Though I've played Bomberman on and off for more than 15 years, I did learn a new strategy - tunnels are traps! I really enjoyed watching this with a crowd of people.

Just before she stepped up to the controller, I offered a lonely Omeganaut (Kirsten) a brief explanation and beginner's strategy for Bomberman. Kirsten survived Bomberman by a hair; utilizing the "don't blow yourself up" strategy, and she asked if I could show her Katamari to her in advance of the 4th round tomorrow morning. We got Beautiful Katamari set up in the console freeplay area and I demonstrated basic Katamari mechanics and recommended that her time would be best spent putting some hours into the game.

It was great to watch the Beautiful Katamari round (#3). The audience politely clapped when an Omeganaut increased their katamari size, and cheered when they rolled up a nice tight string of big items. Alas, poor Kirsten got berated by the King of All Cosmos for the size of her Katamari and was out of the Omegathon.

Round 4 was Rock Band, with keyboards. The Omeganauts played in two four-man teams at Benaroya hall like real rock stars. I thought that the first group did better at being rock stars, but the cool technical performance of the second band won them the night.

Puzzle Bobble was the penultimate round. This was another great round to watch, where the audience cheered for combos, and were sympathetic when round was lost. At some point during the Puzzling and the Bobbling, Jerry Holkins appeared a few seats away from me. He said that he and Mike had liked this as an Omegathon game because of the interesting in the long-game. He vanished shortly before the end of the round, when the remaining Omeganauts numbered two.

The final Omegathon round was brilliantly conceived. Our hosts for this final round, Holkins and Krahulik, gave us some hints before it was revealed:

It's tremendously ancient.
It is turn based.
It involves resource gathering.

The final challenge was The Omegaclaw: a claw machine filled with plush gaming delights such as Koopas, Moogles, devious Pikmin, Vivis, and Heartless. Each contestant got a dozen or so attempts at the claw, and the most toys eared the winning Omeganaut a trip to Tokyo. The Omegaclaw behaved as all claw machines do - retrieving some toys with a vice-like grip while merely tickling others, and capriciously dropping some toys just before the threshold of the retrieval area. You can watch the whole saga on YouTube, of course, but being in the theater and being immersed in the live experience with 2500 other folks was a thrill to which I cannot apply enough hyperbole.

I have just a few closing thoughts about the Omegathon:

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