Used Video Games.
For my first decade as a video gamer, the only game we owned was the Super Mario Bros. / Duck Hunt cartridge that was bundled with the NES. When we had visitation with the NES, we would rent different cartridges from the local VHS rental store. I had to rent Final Fantasy II on 3 subsequent weekends (playing instead of sleeping, and hoping no other renters deleted my save) to beat it the first time.
These days, I buy both used and new video games, though the vast majority of my purchases are new. When I'm done with a game, I give it to a friend, or sell it to an individual or company. Thus, even though I'm done with it, the game continues to contribute to society rather than adding to my domestic clutter or decomposing in a landfill.
There is some question as to whether the next generation of game consoles will enable this behavior. The poor poor game makers say that the used market prevents them from selling games, and that without up-sell tactics like pre-planned (paid) DLC and code-locked content, they'll go out of business.
I say BS to all of this moral high ground foolishness. Game makers and publishers, it's your job to figure how to manufacture and market your game in a way that benefits your company. It's your job to make a game so good that gamers cannot wait to play it; to include compelling enough on-line or social content to drive early adoption. The opportunity for independent and low-cost distribution has never been higher.
Tags: gaming marketing nintendo pricing